Now, for someone without ADHD who plays CRPGs, this probably doesn't seem like a big deal. After all, it's pretty obvious which is the more efficient way. And organizing my actions in a game is not a matter of life and death. But for me, it's no small thing. I was becoming frustrated by the situation, and using this tool turned the activity back into a fun one for me. It also showed me that, with a little help, I can curb my ADHD impulsiveness and distractability when there's a good enough reason to. I figure there has to be some way I can apply this outside the game.

